Showing posts with label writers' workshop. Show all posts
Showing posts with label writers' workshop. Show all posts

Thursday, September 06, 2012

ArmadilloCon 2012: a summary

Misunderstandings about writers was the topic of the toastmaster's speech at the opening ceremony. Even in these days of decline of published word the general public continues to perceive writers' lives as glamorous. Since the toastmaster shared a personal anecdote, I will refer to him only as T (to keep Google's prying eyes away). One time he told a stranger he played XBox with that he was a writer. The stranger immediately found this suspicious, and started asking T his name, address, and what books he has published. T answered his questions, all the while surprised that his XBox pal didn't think T could just have borrowed someone else's name and biographical facts. And though the XBox pal had never heard of this writer, he said: "Wow! I've never played XBox with anyone famous!" T replied: "You still haven't".

Jeremy Lassen, Martin Wagner, Liz Gorinsky, Robert Jackson Bennett, Joe McKinney, Mark Finn, Matthew Bey, Nicole Duson: teachers at the writers' workshop
First row: Jeremy Lassen, Martin Wagner (speaking); second row: Liz Gorinsky, Robert Jackson Bennett, Joe McKinney; third row: Mark Finn, Matthew Bey, Nicole Duson -- teachers at the writers' workshop. See more pictures from ArmadilloCon 2012 in my photo gallery.

Writers' workshop. There are many ways to express how a writers' critique group can help you, and many of them involve self-deprecatory humor, which is apropos in anticipation of your "brilliant" story being trounced. For example, they might tell you when there's a toilet in your kitchen -- metaphorically speaking.

The writing game required us to smell, taste, and touch various items while blindfolded, and list 5 positive and 5 negative adjectives about each smell, taste, or texture. It was a mostly futile occupation for someone like me with only a rudimentary sense of smell or taste.

Nancy Jane Moore, Kevin Jewell, Marshall Maresca, Jessica Reisman, and Madeleine Dimond on the 'Workshopping to Success' panel
Nancy Jane Moore, Kevin Jewell, Marshall Maresca, Jessica Reisman, and Madeleine Dimond on the 'Workshopping to Success' panel. See more pictures from ArmadilloCon 2012 in my photo gallery.

Workshops are multifaceted things, and the advice given in them is not always helpful, as noted in the "Workshopping To Success" panel. Sometimes a critique group that points out a toilet in your kitchen simply doesn't understand the architecture of your home. For example, it may be a group of fantasy writers all into dragons and elves, but you don't write that kind of fantasy, and they'll be bored with your work. Perhaps you shouldn't bring your work into a critique group that thinks your whole genre is one big toilet? Or perhaps you should! Show your drafts to people who don't read your genre to see if you can keep them entertained. That's what Mary Doria Russell did. She showed the first draft of "The Sparrow" to her aunts, who only read mysteries, but no science fiction. And they kept reading it.

Another thing to note is that you need a different critique group for a novel than for short stories. You need first readers who are in it for a long run. If you bring new chapters of your novel to an open-to-all critique group, you'll see new people at every meeting. Those people will read the chapter and say: "I have no idea what's going on, but let me tell you what I think".

Kenneth Mark Hoover, Bill Frank, and Bob Mahoney on the panel on writing hard science fiction
Kenneth Mark Hoover, Bill Frank, and Bob Mahoney on the panel on writing hard science fiction. See more pictures from ArmadilloCon 2012 in my photo gallery.

Writing hard science fiction. Why base a story on science fact? If you do so, you disarm people who say that "it" will never happen, "it" being the subject of your speculation -- for example, a total surveillance society. How much scientific or technical detail to put in a SF story? A good rule of thumb is this: you can mention how a headset works, but don't elaborate on the wiring, unless it plays part in electrocuting your character's brain.

Another thing reading and writing hard science fiction can teach you, is to think through what-if scenarios. It's a great life skill, says Bill Frank -- both at work and in personal life. Before you start a project, you can learn to identify potential points of failure, and come up with alternative plans.

Robert Jackson Bennett, Elizabeth Moon, Chris N. Brown, and Madeleine Dimond on a 'Social Impacts of New Technology' panel
Robert Jackson Bennett, Elizabeth Moon, Chris N. Brown, and Madeleine Dimond on a "Social Impacts of New Technology" panel. See more pictures from ArmadilloCon 2012 in my photo gallery.

Social Impacts of New Technology. Madeleine knows a professor who gives his students every 15 minutes a connect-break in class, when everybody is allowed to use their gadgets to check their email, etc., otherwise they'll get too anxious and distracted. Audience is shaking their heads in disbelief.

3-D printing has been on everyone's lips lately, and just a week before ArmadilloCon came an announcement that 3-D technology now makes it possible to print guns. Most people in the audience found this development chilling. Elizabeth Moon thinks that since such printing requires lots of energy, law enforcement officers might look at who is consuming lots of energy, to get clues as to who is printing guns. Robert Jackson Bennett is not sure how viable 3D printing is, given that power is going to get much more expensive in the near future. (My Twitter friends responded that you should be able to run such a printer off of solar energy.)

Chris N. Brown is hopeful about a future where technologies could be brought down to "garage level", and anyone could build surveillance drones in their garages. That way we should able to monitor what the police is doing as much as it monitors us. A woman in the audience noted that abundance of garage-level technologies might renew interest in science among American school children, 70% of which currently say science is too hard.

Ari Marmell, Bev Hale, Madeleine Dimond, and Matthew Bey on the 'Story ideas I don't want to see again' panel
Ari Marmell, Bev Hale, Madeleine Dimond, and Matthew Bey on the "Story ideas I don't want to see again" panel. See more pictures from ArmadilloCon 2012 in my photo gallery.

"Story ideas I don't want to see again" panel quickly got bogged down in trivial stuff, as the panelists started complaining how they never wanted to see skimpily dressed women on book covers again.

-- Why can't healthy, loving relationships ever be discussed in genre fiction? Quick answer: healthy relationships are too "boring" for fiction, because most fiction is fueled by conflict. Bev Hale then said that there are some science fiction works that portray loving relationships -- for example, Lois Bujold Miles Vorkosigan series or Firefly.

-- Some of the relationships tropes that the panelists DON'T want to see again are "The fate of the whole world depends on these two people getting together, and their relationship is more important than the whole world", as well as "I'm so special that there is no mere man who is worthy to be my mate. He has to be a werewolf or vampire."

-- We also don't want to see rape universally used as "something bad that happened in the heroine's past that made her come back stronger", says Ari Marmell. Too often it's used as a lazy character-building shortcut, as if there was no other adversity that a woman protagonist could possibly experience and overcome.

-- Another trope we don't want to see: white people go to another planet and save the natives.

Al Jackson, John Gibbons, Alan Porter and Paige Roberts / Ewing on the 'Is Interstellar Space Travel Possible?' panel
Al Jackson, John Gibbons, Alan Porter and Paige Roberts / Ewing on the "Is Interstellar Space Travel Possible?" panel. See more pictures from ArmadilloCon 2012 in my photo gallery.

"Is Interstellar Space Travel Possible?" John Gibbons pointed out that there is a perception that the problem with interstellar travel is the speed of light, but in reality getting close to the speed of light is not even a question. A fusion bomb-powered spaceship would take an amount of fuel the size of a small planet to reach even a 10th of the speed of light. There's no way to do it on a planetary energy budget. The only way to do it is to colonize the solar system first, and to gain a solar system-sized energy budget.

A common science fiction scenario, generation ship, was also discussed on the panel. Paige Roberts doesn't think a generation ship would have much chance of arriving to the destination and colonizing a distant planet, because over many generations the people in the ship might evolve or progress to the point where they don't remember where or why they are going; or don't care. Or that they wouldn't overuse their resources. It's unlikely that they'll stay the same and faithful to their purpose. Alan Porter also thinks it's implausible.

So, sad to say, we did not brainstorm new and promising ways to get out to interstellar space.

Jaime Lee Moyer, Patrice Sarath, Rhiannon Frater, Chloe Neill, Michael Bracken and Katherine Eliska Kimbriel at the Writing Strong Female Characters panel
Jaime Lee Moyer, Patrice Sarath, Rhiannon Frater, Chloe Neill, Michael Bracken and Katherine Eliska Kimbriel at the "Writing Strong Female Characters" panel. See more pictures from ArmadilloCon 2012 in my photo gallery.

"Writing Strong Female Characters" panel was thoughtfully moderated by Patrice, who asked good questions.

-- Rhiannon Frater says: mothers in fiction are typically portrayed as weak characters, though in reality mothers defending their children can be fierce and heroic.

-- Can male writers write believable female characters? Michael Bracken says he's pretty sure he can, as he had plenty of strong women in his family.

-- Kick-ass women protagonists as lone wolves with no female friends is a damaging cliche.

Raven as Elizabeth Shaw from Prometheus
We don't get many costumes (read: almost none) at ArmadilloCon, but here is Raven as Elizabeth Shaw from Prometheus. Who, one could say, IS a strong female character. See more pictures from ArmadilloCon 2012 in my photo gallery.

-- What does a strong character mean anyway, even when speaking about males? Rhiannon Frater said that some guys who read her fiction said her male characters sound like normal guys one would like a barbecue with, but the men in her critique group criticized her male characters for not being a Rambo. It seems too many people think that in genre fiction a strong character has to be a cliche.

What sciences haven't been used yet in science fiction?. I didn't even take a picture of the panelists, because this panel reached an all-time intellectual low in my memory of ArmadilloCon. It happened when a certain poet (I don't know why he was on the panel, because he didn't seem to have a clue about science) said that a new "scientific" idea that still hasn't been used was a spaceship powered by "emissions" from eating Mexican food. Moderator Madeleine Dimond tried hard to keep it on track, and in fact the panel later recovered from the poet's verbal emissions. We had a brief, but interesting discussion whether cyberpunk fell in the realm of computer science, or not -- Madeleine agreed with me that it didn't, and that real computer science is one of those very underutilized sciences in SF. Another guy in the audience suggested cyberpunk takes a transhumanist approach, without being necessarily scientific.

In the style of the "Gorilla of the Gasbags" challenge, Madeleine issued her own challenge to the audience -- to write a SF story based on an underused science. She let everyone who wanted to draw a slip of paper with a science on it. I drew alien psychology. That shouldn't be too hard -- I'll just base the story on my own psychology. And the best thing, we have two years to submit our stories for the challenge, because there won't be an Armadillocon next year.

Tuesday, August 30, 2011

ArmadilloCon 2011: What is Texas Weird, and other gems of wisdom from the writers' workshop

ArmadilloCon writers' workshop followed the familiar agenda from the years before. The unexpected, as always, happened at the time of games and critiques.

The writing game was dreamt up by Scott Lynch at 3 a.m. the night before. Surprisingly (or not), it was one of the more meaningful games compared to previous workshops. (I just can't get into "let's collectively write a story" exercises. If I'm not in a complete control of my story, I stall. This was different.) You had to come up with a 4-sentence a story, or a synopsis thereof. Then an "evil" editor would tell you to make changes to make the story more sellable. You had to make them in 10 minutes. Finally everyone was supposed to read their original story, editor's comments, and the final story out loud. Luckily for me, due to time pressure only 4 or 5 people had to share their works.

Jayme Lynn Blaschke, Allyson and Jason

Jayme Lynn Blaschke, the "editor" (left), gives sly suggestions how to improve Allyson's and Jason's stories at the writing game. More pictures from ArmadilloCon 2011 are in my photo gallery.

The editors were supposed to be intentionally evil: their feedback required the author to throw away his or her precious idea. Let's say you wrote a story where humans, having landed on an alien planet, drilled into its core and found intelligent life there. The editor would praise your hard SF concept, and tell you that the drill actually bore into hell, and it's not aliens there, but demons. Or if your plot is influenced by the physics of a rotating black hole, the editor would say that rotating black holes are so last decade, and you should make it a diamond star (which was on the news recently).

Such an exercise may seem absurd, but its point was to teach us how to write "on demand". An editor can and will ask to make changes, and you have to cooperate even if your muse doesn't. Don't wait for the muse to inspire you, but crank out a product when you're asked to, and don't treat your ideas as sacred.

Paolo Bacigalupi, Lou Anders, and Mark Finn

Paolo Bacigalupi, Lou Anders, and Mark Finn at the critique group. More pictures from ArmadilloCon 2011 are in my photo gallery.

Later it was time for critiques. I was lucky to be in a group that not only was taught by great critiquers -- Guest of Honor Paolo Bacigalupi, and Mark Finn (who, by the way, has an uncanny ability to come up with plot twists to improve students' stories), but a third pro spontaneously joined our group. It was Pyr editor Lou Anders. I don't know what prompted him to join us, but he speed-read students' stories while the other group members were speaking, and gave critiques on the spot. Speed-reading (which, I presume, is all he does as an editor) made the stories look different to him than they did to other members who gave them more consideration. This was good, because it made the flaws really stand out. He didn't pick up on what other people (including the pros) identified as good parts of my story, but immediately pointed out a major flaw. It is invaluable to know how an editor sees a story.

All three pros not only pointed out what was wrong with the students' works, but gave suggestions how to improve them. That doesn't always happen. It gives me more confidence that maybe this will be the year I will revise my story based on the feedback. (No, I didn't do it the previous years. Bad writer. Bad!)

So what is Texas Weird?

A comment by Mark Finn clarified for me what "Texas Weird" genre is. Brainstorming ways to make one student's story better, he said: "Your opening sentence should be 'The President was holding a closed door meeting with severed heads.'" This would put the story in the Texas Weird genre. It pulls the curtain off the key historical moments and shows us how certain world-changing decisions were made, Mark explained. Yes, a president consulting severed heads might not even be the most unreasonable explanation for some US foreign or domestic policy decisions of recent decades.

Pictures from Armadillocon 2011 are in my photo gallery.

Saturday, August 28, 2010

ArmadilloCon 2010: writers' workshop, and sandwiches that cost their weight in gold

Writers' workshop went as usual, which is to say, not bad. I workshopped the same story as in the ApolloCon workshop. I didn't have time to finish a new one, because the deadlines for the two workshops were so close. I had only 3 days to fix my story before submitting it to the ArmadilloCon workshop. The comments I got on my story at ArmadilloCon were different than the ones I got at ApolloCon. So my fixes might have worked, at least the ones that concerned point of view and character motivation. But some of the comments, addressing deep, structural flaws of the story, remained.

ArmadilloCon is in a different hotel this time than before. As before, the only two options for writers' workshop lunch were (1) buy food catered by the hotel, or (2) bring your own. Hotel-provided lunch cost... wait for it... $34.34. That's for a sandwich, cookie, and coke. No, the sandwich was not made with caviar. Naturally, many people, including me, opted to bring their own lunches.

Our previous hotel allowed people who brought sack lunches to eat in the workshop room with the rest of the group. The new hotel does not allow it. People who brought their food were told to leave the hotel, and walk far, far away from the hotel grounds to consume the food.

But here's the dilemma. The whole point of group lunch was that students get to hang out with the teachers (professional writers and editors who critique students' work), and talk about writing. This wouldn't work if those students who brought food went outside, and those with catered lunches staid inside. So, in each critique group (there were nine of them, 5-6 students each), if even one person brought sack lunch, the whole group had to go outside. Ergo, after spending $34 you still had to go out into 100-degree Texas heat and eat stuff you could buy for $5 from a sandwich shop nearby.

Fortunately, there was another option, to go into somebody's hotel room to eat. The hotel allows you to eat your own food in hotel rooms, just not in public spaces. My group went into one of our students' hotel room (she was from Houston, thus she was staying in the hotel). At least we didn't have to roast alive while eating.

But other than that, the workshop was pretty good. A big thank you goes out to its organizer, Stina Leich. She made the best out of ridiculous circumstances the hotel put us in.

Pictures from Armadillocon 2010 and writers' workshop are in my photo gallery.

Monday, August 17, 2009

ArmadilloCon: first draft in Icelandic, and other advice for writers

All the advice that could be given to beginning authors has already been mentioned in my posts from writing workshops of the past (you can find more of them by clicking the "writers' workshop" tag under this post). Overall, I'm afraid all that could be said about speculative fiction has already been said in my earlier posts from ArmadilloCon and other conventions. There's no point in repeating it, so what's left? Jokes. Thankfully, jokes at ArmadilloCon are fresh every year, which is amazing, because the people are the same.

The writers who taught the ArmadilloCon writing workshop were trying to one-up one another on how badly they sucked when they were just starting out. Sharon Shinn: I'm a poster child for perseverance. I wrote 10 books before I sold one. Chris Roberson: I wrote 11 books before one sold. Sharon: But I wrote three or four after I sold the first one, that never sold. Scott Lynch, this year's Guest of Honor, can top that: he wrote 12 unpublished novels, many of them in high school. He never finished any of them before he wrote a novel that actually sold (I assume he's talking about "The Lies of Locke Lamora"). Thus, the skeletons in his closet are malformed embryo skeletons.

On revising your work: Most pros recommend completing the first draft of the book before revising, rewriting, or editing it. The alternative -- revising after you finish each chapter or page -- is not so good. Jim Frenkel, a Tor editor, says George R. R. Martin is an exception in that respect, and the worst role model to a beginner writer. "He doesn't go to on to write an new page until the previous page is perfect. And you wonder why his next book is taking so long?"

Sharon Shinn recalls what someone else has said on this topic. "Revising while you write is like drinking decaf coffee in the morning. Great idea, wrong time. Your first draft should read like it was hastily translated from Icelandic by a non-native speaker."

Ah, so I must be doing something right!

In other encouraging news (see, I said it was going to be all jokes, but there is some useful advice in there): yes, you can find time for writing. Julie Kenner wrote her first 15 books while working full-time as a lawyer, and the last seven of those with babies and small children (she has two). Martha Wells wrote some of her first books while being constantly distracted. At that time she worked in tech support, where she wrote programs in KOBOL. She worked on her novels while the programs compiled and ran. Her desk was in a very small space, surrounded by mainframe computers whose hard drives constantly made clicking noises. And since she was in tech support, people would drop in and ask questions all the time. So now she needs distractions in order to write, such as a television in the background.

I wonder which of my bad habits will one day turn out to be an unexpected blessing.

Pictures from ArmadilloCon 2009 are in my photo gallery. There are only a few of them there, but I'm adding new pictures every day.

Friday, October 03, 2008

Fencon writers' workshop

It is amazing how people who write stories I can't relate to at all, also are able to give useful critique on my story, as different as it is from theirs. It makes me feel that much worse when the only critique I can give them is a polite version of "this story sounds like a recount of Dungeons & Dragons adventure. Could you put an original idea or two into it?" It's even worse when it turns out the majority of the group loved the story, and I'm the only one there who found it "bla". I still don't know how to critique a story not based on my personal taste, but looking at it through the eyes of potential audience. I.e. if it is a run-of-the-mill fantasy, how do I put myself in the shoes of an audience who can't get enough of run-of-the-mill fantasy, instead of counting its strict adherence to the genre against it?

Then again, I am capable of finding merits of stories in the genre I don't like, and having an interesting, complex character would be one of them. Such a story could potentially interest me despite being not my genre. However, just like there are people who read science fiction not for characters, but for the inner workings of the science-fictional world, there are probably people who read fantasy not for characters, but for the mechanics of the fantasy world. Those people would probably satisfied with a garden-variety fantasy plot. I just can't put myself in their shoes.

Some pictures from the writers' workshop and from Fencon in general can be found in my photo gallery.

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Saturday, August 23, 2008

About the writers' workshop from personal perspective

I got some useful critique. But the main points I would need to address to make my story better are nearly impossible to implement due to their paradoxical nature. As I said before, I chopped my story down from almost 8000 words to a little over 5000 words. Naturally, a lot of action and dialogue was cut out. So what was the main advice I got from people who critiqued my story? They wanted to see more dialog and action in some places, showing how certain things happened, instead of just being told in one paragraph "this is what happened". But those were exactly the places where I compressed 2-3 pages into one paragraph! Ironically, they also said I should cut down the story to 5000 words and I may be able to sell it. So, expand it and cut it down. Thanks so much. :-)

To be sure, I'm not blaming the people in the critique group for contradictory advice. It is not their job to be consistent. :-) Their job is to point out the flaws they saw. They are not obligated to also figure out how to fix them. Any kind of feedback is valuable, even if it's contradictory. I have nothing but thanks to the people in my group. But... I still feel the universe is laughing at me. ;-)

The ArmadilloCon aftermath wasn't all bleak. While it's not a direct consequence of the writers' workshop, I got some metaideas on how to salvage my earlier story ideas. Some fairly good ideas from my earlier stories that were so bad they aren't worth rewriting, can be cannibalized into new stories, that will hopefully be short. (Who am I kidding? my inner voice whispers.) However, I started to approach my story ideas by calculating how many scenes it would take to tell a story. I think that to fit under 5000 words a story should have no more than 2-3 scenes. I'm sure other people's mileage would differ, but for me, this calculus is pretty accurate.

Oh -- the bat-watching after the Thursday's pre-ArmadilloCon dinner unexpectedly turned out fruitful for me! While not expecting to see anything more than an underwhelming stream of black specks flowing out from under the Congress bridge, I saw an older man in a skimpy, sparkly cheerleader's uniform, milling about in the crowd. I joined several tourists in snapping a picture of him. He obligingly posed against the Austin downtown skyline. Later I found out this was actually the elusive Leslie, the "keep Austin weird" icon! I say elusive, because for all I've heard about Leslie, I've never seen him -- and I've lived in Austin 9 years! So, now I know that unlike Santa Claus, he actually exists.

Saturday, August 16, 2008

ArmadilloCon writers' workshop: pros' advice and a story construction game

The writers' workshop started with advice panels on writing. Some of the advice the pros gave was debunking common writing myths, so in a way it was metaadvice. Sheila Williams, the editor guest of honor, shared some good, compelling pieces of wisdom. It's all the more valuable coming from the mouth of the Asimov's editor. She identified mistakes made by beginning authors with accuracy that made me hang my head down in embarrassment a s I recognized myself making them in my own writing.

Then Don Webb conducts an audience participation game. He and the audience collaboratively construct outlines for two genre stories: an immuno-defficient woman in a bubble encounters a giant germ (horror) and a little slave boy in the 19th century American south meets aliens (science fiction). For this, the audience needs to decide: the story's genre (SF, F or H), who is the protagonist, where or when the story is taking place, and, most importantly, what is the driving force for the story. If it's horror, what is the protagonist afraid of? If they are aliens, what do they want?

After the critique sessions, ArmadilloCon guest of honor John Scalzi gave a closing speech for the workshop students on the power of suck -- why a beginning writer should suck as hard as he/she can. :-)

The whole article can be found in my web site.

The pictures from the writing workshop and the rest of ArmadilloCon 2008 can be found on my web site.

Tuesday, January 01, 2008

I'm no better critiquer than I am a writer

I try to do one new thing on the first day of the new year. I went to a meeting of a science fiction writers' critique group. One of my SF writer friends had said that the critique delivered by this group is so mild as to be useless: they'll never tell you if your story sucks. But I wanted to see for myself. Well, they didn't trash anyone's story, but they pointed out a lot of things in it that I thought were very helpful to the author. I felt a bit useless without having to offer any helpful critique to the authors, as I'm really not that perceptive. I'm blind to literary style, and I'm not bothered by stuff like frequent shifts of POV, and such. The only critique I can offer is "can you make it a little bit more interesting?", which of course is not helpful. :-) (I didn't bring any of my stuff to be critiqued -- maybe I will someday, but this was my exploratory meeting.)

And I am totally not equipped to critique vampire erotica. I have no idea what distinguishes a good story in this genre from a bad one. :-)

Friday, August 10, 2007

Losing my writers' workshop virginity

Ah, the ArmadilloCon writers' workshop.

This is the first writers' workshop I've ever been to -- actually, the first time I've had my writing critiqued. It's like crack. I'm hooked. I want more, more of this experience!

Not because the critiquers praised my work. Of course they didn't, nor did I expect them to. I'm very aware of the flaws in my writing. But it was so interesting to have other people read -- really read -- my work and analyze it in detail, and tell me what they did and didn't like. This was so much better than reader comments I received on some of my stories that were published in fanzines and on the internet. Those were limited to "it sucked" or "I didn't get it". This was the whole new dimension of critique.

Louise Marley, Sarah Arnold and Chuck Emerson at ArmadilloCon 2007 writers' workshop Author Louise Marley (the teacher of our group), and students Sarah Arnold and Chuck Emerson. More pictures from ArmadilloCon 2007 are in my photo gallery

As I said in one of my earlier posts, due to size restrictions I could only submit half a story. Because of that, I did not expect to get helpful critique, but what I got exceeded my expectations. To summarize the readers' comments: my ideas were interesting and BIIG. But the story wasn't so much a story as an outline. For a novel. Some comments were of a nature "this sentence needs to be a chapter", or "I really want to know how this or that happened". I guess that's not too different from the ole "show, not tell". There were infodumps in some places. Several reviewers commented that the story was completely devoid of setting and the action was totally internal -- and that's very true. All the reviewers asked me to put in more images, some sensory stuff, to help them see the characters. That's an entirely valid comment. My characters are devoid of external descriptions. Not just because descriptions are desperately difficult for me to come up with. I don't see my characters as 3-dimensional people... or even 1-dimensional ones. They are just moving points in space that draw trajectories connecting my ideas.

Steve Wilson, Patrice Sarath and Matthew Bey at ArmadilloCon 2007 writers' workshop Patrice Sarath, the coordinator of the writers' workshop (center), Steve Wilson, and Matthew Bey (instructors). More pictures from ArmadilloCon 2007 are in my photo gallery

The most fascinating thing for me was to see how people saw different things in my story than what I've put in there. A topic I thought was secondary, they perceived as primary. And they had very few comments on the topic I myself perceived as primary -- perhaps because the primary topic does not reveal itself in earnest until the second half of the story, which they didn't have a chance to read.

A curious fact: based on the text alone, only 2 of 6 critiquers figured out English isn't my first language. That's not to say they didn't find flaws in my writing style; they did. The most common criticism was repetitiveness.

In any case, the workshop experience was rich beyond my expectations. I still haven't had a chance to absorb all the comments. What I said here is just scratching the surface. What saddens me is that the aspects of the story that require fixing are probably beyond my skills right now... and may be for a long time.

Here are more of my pictures and blog posts from ArmadilloCon 2007.