Showing posts with label Scott Lynch. Show all posts
Showing posts with label Scott Lynch. Show all posts

Tuesday, August 30, 2011

ArmadilloCon 2011: What is Texas Weird, and other gems of wisdom from the writers' workshop

ArmadilloCon writers' workshop followed the familiar agenda from the years before. The unexpected, as always, happened at the time of games and critiques.

The writing game was dreamt up by Scott Lynch at 3 a.m. the night before. Surprisingly (or not), it was one of the more meaningful games compared to previous workshops. (I just can't get into "let's collectively write a story" exercises. If I'm not in a complete control of my story, I stall. This was different.) You had to come up with a 4-sentence a story, or a synopsis thereof. Then an "evil" editor would tell you to make changes to make the story more sellable. You had to make them in 10 minutes. Finally everyone was supposed to read their original story, editor's comments, and the final story out loud. Luckily for me, due to time pressure only 4 or 5 people had to share their works.

Jayme Lynn Blaschke, Allyson and Jason

Jayme Lynn Blaschke, the "editor" (left), gives sly suggestions how to improve Allyson's and Jason's stories at the writing game. More pictures from ArmadilloCon 2011 are in my photo gallery.

The editors were supposed to be intentionally evil: their feedback required the author to throw away his or her precious idea. Let's say you wrote a story where humans, having landed on an alien planet, drilled into its core and found intelligent life there. The editor would praise your hard SF concept, and tell you that the drill actually bore into hell, and it's not aliens there, but demons. Or if your plot is influenced by the physics of a rotating black hole, the editor would say that rotating black holes are so last decade, and you should make it a diamond star (which was on the news recently).

Such an exercise may seem absurd, but its point was to teach us how to write "on demand". An editor can and will ask to make changes, and you have to cooperate even if your muse doesn't. Don't wait for the muse to inspire you, but crank out a product when you're asked to, and don't treat your ideas as sacred.

Paolo Bacigalupi, Lou Anders, and Mark Finn

Paolo Bacigalupi, Lou Anders, and Mark Finn at the critique group. More pictures from ArmadilloCon 2011 are in my photo gallery.

Later it was time for critiques. I was lucky to be in a group that not only was taught by great critiquers -- Guest of Honor Paolo Bacigalupi, and Mark Finn (who, by the way, has an uncanny ability to come up with plot twists to improve students' stories), but a third pro spontaneously joined our group. It was Pyr editor Lou Anders. I don't know what prompted him to join us, but he speed-read students' stories while the other group members were speaking, and gave critiques on the spot. Speed-reading (which, I presume, is all he does as an editor) made the stories look different to him than they did to other members who gave them more consideration. This was good, because it made the flaws really stand out. He didn't pick up on what other people (including the pros) identified as good parts of my story, but immediately pointed out a major flaw. It is invaluable to know how an editor sees a story.

All three pros not only pointed out what was wrong with the students' works, but gave suggestions how to improve them. That doesn't always happen. It gives me more confidence that maybe this will be the year I will revise my story based on the feedback. (No, I didn't do it the previous years. Bad writer. Bad!)

So what is Texas Weird?

A comment by Mark Finn clarified for me what "Texas Weird" genre is. Brainstorming ways to make one student's story better, he said: "Your opening sentence should be 'The President was holding a closed door meeting with severed heads.'" This would put the story in the Texas Weird genre. It pulls the curtain off the key historical moments and shows us how certain world-changing decisions were made, Mark explained. Yes, a president consulting severed heads might not even be the most unreasonable explanation for some US foreign or domestic policy decisions of recent decades.

Pictures from Armadillocon 2011 are in my photo gallery.

Tuesday, August 18, 2009

ArmadilloCon: why a fantasy writer should develop an interest in solid waste management

What would a city built by pirates look like? The decorations would be haphazard, because it's all from loot. Your loot might not have enough angels' statues to decorate the entire building, so you'll have angels next to gargoyles. That's the opinion of Rob Rogers, who explored the concept of a pirate town in his novel "Devil's Cape". Stuff like that is discussed on perennial panels on world building -- a crucial part of every science fiction or fantasy novelist's job. Maybe because it wouldn't be right to just reuse panel titles from last year, this year's panel was focused on City Building ("Creating a city that both works for your story, and makes sense for the world it is in.") There was the usual advice on the importance of consistency in city building, like in all world building if you want to have 10000 monkeys in the story, start with that city that could support 10000 monkeys. Don't just put it in as an afterthought in the middle of an agrarian country, or you may discover that it will support at most 8000 monkeys! (Scott Lynch).

Scott Lynch, Jayme Lynn Blaschke, Rob Rogers, and Vincent Docherty in the City Building panel

Scott Lynch, Jayme Lynn Blaschke, Rob Rogers, and Vincent Docherty in the City Building panel.

Scott Lynch also suggests that if you want to get a handle on realistic city-building, try to develop an interest in solid waste management. Combing through other people's waste used to be a major part of people's pastime in medieval and even early industrial times. Masses of poor people would wade in the sewers, capturing lumps of waste, and picking out anything that was remotely valuable, discarded by upper classes. In Victorian England cities, that had long outgrown their medieval infrastructure, there were thousands of people involved in the business of transporting other people's "nightsoil". All this was a subject of Steven Johnson's book "The Ghost Map: The Story of London's Most Terrifying Epidemic--and How It Changed Science, Cities, and the Modern World", that Scott Lynch got his wife for Christmas. That's the kind of guy he is! :-) (In his defense, he said his wife is a biology major, and fascinated by pathogens.) Even if you are not into pathogens, stuff like this surely helps a fantasy writer to create a realistic medieval world.

Pictures from ArmadilloCon 2009 are in my photo gallery.

Monday, August 17, 2009

ArmadilloCon: first draft in Icelandic, and other advice for writers

All the advice that could be given to beginning authors has already been mentioned in my posts from writing workshops of the past (you can find more of them by clicking the "writers' workshop" tag under this post). Overall, I'm afraid all that could be said about speculative fiction has already been said in my earlier posts from ArmadilloCon and other conventions. There's no point in repeating it, so what's left? Jokes. Thankfully, jokes at ArmadilloCon are fresh every year, which is amazing, because the people are the same.

The writers who taught the ArmadilloCon writing workshop were trying to one-up one another on how badly they sucked when they were just starting out. Sharon Shinn: I'm a poster child for perseverance. I wrote 10 books before I sold one. Chris Roberson: I wrote 11 books before one sold. Sharon: But I wrote three or four after I sold the first one, that never sold. Scott Lynch, this year's Guest of Honor, can top that: he wrote 12 unpublished novels, many of them in high school. He never finished any of them before he wrote a novel that actually sold (I assume he's talking about "The Lies of Locke Lamora"). Thus, the skeletons in his closet are malformed embryo skeletons.

On revising your work: Most pros recommend completing the first draft of the book before revising, rewriting, or editing it. The alternative -- revising after you finish each chapter or page -- is not so good. Jim Frenkel, a Tor editor, says George R. R. Martin is an exception in that respect, and the worst role model to a beginner writer. "He doesn't go to on to write an new page until the previous page is perfect. And you wonder why his next book is taking so long?"

Sharon Shinn recalls what someone else has said on this topic. "Revising while you write is like drinking decaf coffee in the morning. Great idea, wrong time. Your first draft should read like it was hastily translated from Icelandic by a non-native speaker."

Ah, so I must be doing something right!

In other encouraging news (see, I said it was going to be all jokes, but there is some useful advice in there): yes, you can find time for writing. Julie Kenner wrote her first 15 books while working full-time as a lawyer, and the last seven of those with babies and small children (she has two). Martha Wells wrote some of her first books while being constantly distracted. At that time she worked in tech support, where she wrote programs in KOBOL. She worked on her novels while the programs compiled and ran. Her desk was in a very small space, surrounded by mainframe computers whose hard drives constantly made clicking noises. And since she was in tech support, people would drop in and ask questions all the time. So now she needs distractions in order to write, such as a television in the background.

I wonder which of my bad habits will one day turn out to be an unexpected blessing.

Pictures from ArmadilloCon 2009 are in my photo gallery. There are only a few of them there, but I'm adding new pictures every day.